package com.cookman.gameobjects;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.cookman.assets.AssetMap;
import com.cookman.assets.AssetsImpl;
import com.cookman.assets.AssetsLocator;

/**
 * Created by Cookman on 04.09.14.
 */
public class DiseaseDistributionActor extends AbstractGameObject {

    private Sprite icon = AssetsLocator.getSpriteByAtlasRegion(AssetsImpl.MAP, AssetMap.BIOHAZARD);

    @Override
    public void draw(Batch batch, float parentAlpha) {
        batch.draw(icon, getX(), getY(), getScaleX(), getScaleY());
    }

    @Override
    public void renderGUI(SpriteBatch batch) {

    }

    @Override
    public void renderShape(ShapeRenderer renderer) {

    }
}
